The first time I wore the HTC Vive, it was like putting on a century-old metal diving suit. It was a heavy, hideous-looking 3D-printed early unit with a thick bundle of cords streaming out the back. It was so delicate that one of the developers had to hold the cables them so I could walk around without breaking it (or myself).
Looks aren’t everything, though. That prototype Vive sent me down to the bottom of the ocean to walk around for the first time and let me stare a blue whale in the eye. The visuals were far from realistic, but the movement tracking and sense of space was astounding. I felt my own fear of heights flare up in a virtual world. It made me see the new potential of virtual reality, like a Star Trek holodeck come to life.
Since it hit shelves in 2016, the Vive has earned a reputation as the most capable hardware for VR. While high-end competitors like the Oculus Rift and PlayStation VR offered a standard VR headset with head tracking, HTC and its partner Valve decided to include two handheld motion controllers and two motion tracking base stations that you had to mount in your room. Instead of sitting on your chair and simply looking around VR worlds, the Vive lets you create up to a 15 x 15-foot virtual world you can walk around in using your own two legs. The Vive is one-of-a-kind and still my favorite premium VR headset, especially at its new $500 price.
The world has changed since 2016. VR was not the overnight success many manufacturers hoped it would be, but 2018 appears to mark the beginning of VR's next chapter. Facebook launched the Oculus Go this month, which doesn’t require a phone or computer to run and cost a scant $200. Lenovo’s Mirage Solo is $400, and also works without a companion PC, offering six degrees of freedom.
Instead of reinventing the wheel, HTC has doubled down. The Vive Pro is an even more premium, more amazing, more demanding, more expensive PC-based VR headset than the first Vive. It starts at $800 for the headset alone, boasts double the resolution of its predecessor (2,880 x 1,600 pixels combined with one AMOLED screen for each eye), and comes with built-in on-ear headphones and microphones. It has a bevy of small wearability upgrades that make it more comfortable to put on and wear for longer periods of time.